Il caro e prolifico NJ ha rilasciato un corposo pacco, con le nuove release dei suoi magnifici emulatori. Per ognuno di essi propone la versione ad hoc (per giocare in 2 con il wifi) purtroppo non stabilissime e le versioni single player.
Sono dei must have per tutti gli amanti del modding PSP.
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Changes for CPS1 Emulator
-Implemented changes from MAME 0.112u1. I've changed it to use different cache files for mpang and mpangj so please be aware of this. (Although in reality there's only a few dots different)
-Changed the cache file version. Please remake all of your cache files with the included romcnv_cps2.exe (file).
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Fixed Bugs
-Fixed a bug where there were instances with line scroll where sprites couldn't be drawn correctly.
Changes
-Changed the sprite texture format to a joint use of CLUT8 and RGBA5551.
-Added AdHoc compatibility.
-Changed it so that the sound sample rate can be changed without relaunching.
Changes for CPS2 Emulator
-Due to merging the NCDZPSP source, all of the source (code) has been rewritten.
-Added a Japanese interface version to all of the emulators. Compared with the English language version, the Japanese language version consumes about an extra 800KB of memory.
-Added compatibility with MAME Plus! style command lists. Please place command.dat in the same directory as the EBOOT.PBP. Also, when using a Japanese language command list, an approximate 800KB of extra memory is consumed.
-Although the amount of items that can be set in the makefile have increased, it is better not to use UI_BPP32 outside of NCDZPSP. You can compile with it, but instances occur where there's not enough memory and games won't launch.
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Fixed Bugs
-Fixed a bug where there wasn't enough memory for a portion of games and sometimes the screen would get messed up.
Changes for Neogeo MVS Emulator
-Changed the sprite texture format to CLUT8.
-Changed the button for launching the BIOS select menu from the file browser to "START" from "L TRIGGER".
-Changed the cache file version. Please remake all of your cache files with the included romcnv_mvs.exe (file).
-Reverted to allowing UNI-BIOS by default, but due to limitations arising from it not working without allocating raster processing, the speed will drop when compared to other BIOS and I do not recommend it's usage.
-Added AdHoc compatibility. You can not use any BIOS other than MVS BIOS (AES BIOS, UNI-BIOS, Debug BIOS) with AdHoc. When starting AdHoc, the BIOS select menu is displayed, so there's no need to change it in advance. Also, the analog input in irrmaze and popbounc is unsupported.
-Changed it so that the sound sample rate can be changed without relaunching.
Changes for NeoGeo CD Emulator
-Rewrote all of the source code. Since there's just too many changes, I'll just write the most important below. Basically, please just think of it as entirely different from previous NCDZPSP (versions).
-Same as the other emulators, changed it so that the roms folder is the initial folder.
-Changed it so that the menu is opened with the HOME button. You can no longer specify it's usage, but there shouldn't be any need to.
-Since I've changed it so that it will launch by selecting the folder irregardless of zip or not, make sure to create a folder and place inside it either the ZIP file or all of the files taken from the CD-ROM. Please refer to readme_ncdz.txt for the details.
-Changed the folder for placing MP3s from "neocd.mp3" to "mp3". (Since I dislike folder names that include periods)
-Changed the folder for placing command.dat from "data" folder to the same folder as the EBOOT.PBP.
-Added AdHoc compatibility.
-Due to circumstances with using the Square button with AdHoc, transfered the BIOS launch to the START button.
Per entrare nei menù si usi HOME e da qui R per accedere all'help.
Le traduzioni le ho arrubbate da Internet dato che i changelog sono in japponese.
PS Se leggete la news dalla home e non vedete i link al download, entrate nel forum http://forum.console-tribe.com/psp-o...0-a-17221.html e guardate in alto a destra. SPero a presto di poter fornire un tutorial sul MVSPSP
Guida all'emulatore Neogeo
...con un pò di elasticità mentale i procedimenti sono validi anche per gli altri emulatori CPS1 e CPS2
http://forum.console-tribe.com/psp-e...psp-17244.html
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PSP News
15/02/2007 a cura di lycenhol
Commenti ( 23 )
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