Hello World v1 for PSP v2.0
(w) 24/09/2005 by Groepaz/Hitmen
http://www.hitmen-console.org
greets to Skylark, Niacin, Skywalker, xor37h, Tyranid
this is a simple example on how to use the C compiler from pspsdk for creating
a binary that works with the exploit/loader released by someone else the other day.
its VERY basic, some C features will not work, C++ most definetly wont. you will need
to call syscalls directly (not via kernel stubs/NIDs). your program can be max 64k big."
Also, you will have to restart your PSP to make this go away, the thread is not killed when exiting the Photo area on the PSP.
Pure binary loader.
* it's loaded at 0x08810000
* it's max 64 kB
* it's pure binary MIPS code
* you have to use syscalls and not NIDs
* it runs in user space!
* it's called h.bin (Hello world) in the root of the MemoryStick
Set the frame_buffer.png as background like before and Place the new overflow.tif in the photos dir and the h.bin on the memory stick. It loads ms0:/h.bin
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PSP Homebrew Downloads
Date Added: 2:32 AM 9/25/05 Last Download: 9:08 AM 6/29/08 Rating: 0/10 (0 votes) Downloads: 664
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